We describe an approach for interactive collision detection and proximity computations on massive models composed of millions of geometric primitives. We address issues related to...
Andy Wilson, Eric Larsen, Dinesh Manocha, Ming C. ...
Feedback problems consist of removing a minimal number of vertices of a directed or undirected graph in order to make it acyclic. The problem is known to be NPcomplete. In this pa...
Lorenzo Brunetta, Francesco Maffioli, Marco Trubia...
This paper describes a graph-spectral method for 3D surface integration. The algorithm takes as its input a 2D field of surface normal estimates, delivered, for instance, by a sh...
We consider coverage problems in sensor networks of stationary nodes with minimal geometric data. In particular, there are no coordinates and no localization of nodes. We introduc...
In the last decade, graph-cut optimization has been popular for a variety of pixel labeling problems. Typically graph-cut methods are used to incorporate a smoothness prior on a l...