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IE
2007
15 years 1 months ago
Through the looking glass: game worlds as representations and views from elsewhere
This paper describes the rationale and subsequent development stages of a work in progress: a graffiti toolkit for rich spatial 3D environments and an actual world mnemonic collec...
J. Turner, Nicola J. Bidwell
AUTONOMICS
2008
ACM
15 years 1 months ago
MWM: a map-based world model for wireless sensor networks
A prominent functionality of a Wireless Sensor Network (WSN) is environmental monitoring. For this purpose the WSN creates a model for the real world by using abstractions to pars...
Abdelmajid Khelil, Faisal Karim Shaikh, Brahim Aya...
ICDE
2010
IEEE
260views Database» more  ICDE 2010»
15 years 11 months ago
Locating Mapped Resources in Web 2.0
Abstract-- Mapping mashups are emerging Web 2.0 applications in which data objects such as blogs, photos and videos from different sources are combined and marked in a map using AP...
Anthony K. H. Tung, Beng Chin Ooi, Dongxiang Zhang
CA
1999
IEEE
15 years 4 months ago
Virtual People: Capturing Human Models to Populate Virtual Worlds
In this paper a new technique is introduced for automatically building recognisable moving 3D models of individual people. Realistic modelling of people is essential for advanced ...
Adrian Hilton, Daniel Beresford, Thomas Gentils, R...
VISUALIZATION
2005
IEEE
15 years 5 months ago
Build-by-Number: Rearranging the Real World to Visualize Novel Architectural Spaces
We present Build-by-Number, a technique for quickly designing architectural structures that can be rendered photorealistically at interactive rates. We combine image-based capturi...
Daniel R. Bekins, Daniel G. Aliaga