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HT
2003
ACM
15 years 5 months ago
Paper chase revisited: a real world game meets hypermedia
In this short paper, we present a location aware mobile game which lets users play a paper chase game on a mobile device. By using their physical movement and location in the real...
Susanne Boll, Jens Krösche, Christian Wegener
VW
1998
Springer
157views Virtual Reality» more  VW 1998»
15 years 4 months ago
Real Face Communication in a Virtual World
This paper describes an efficient method to make an individual face for animation from several possible inputs and how to use this result for a realistic talking head communication...
Won-Sook Lee, Elwin Lee, Nadia Magnenat-Thalmann
VL
1996
IEEE
130views Visual Languages» more  VL 1996»
15 years 4 months ago
Seeing Systolic Computations in a Video Game World
ToonTalkTM is a general-purpose concurrent programming system in which the source code is animated and the programming environment is like a me. Every abstract computational aspec...
Kenneth M. Kahn
ACMACE
2007
ACM
15 years 3 months ago
Understanding social interaction in world of warcraft
Research has argued that social interaction is a primary driving force for gamers to continue to play Massive Multiple Online Role Playing Games (MMORPGs). However, one recent stu...
Vivian Hsueh-hua Chen, Henry Been-Lirn Duh
TKDE
2008
128views more  TKDE 2008»
14 years 11 months ago
A Virtual Ring Method for Building Small-World Structured P2P Overlays
This paper presents a general virtual ring method to design and analyze small-world structured P2P networks on the base es embedded in ID spaces with distance metric. Its basic ide...
Hai Zhuge, Xiaoping Sun