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CHI
2008
ACM
16 years 2 days ago
The new face of procedural content: a real world approach
This paper describes a project that uses real-world computer-troubleshooting scenarios to test and expand upon the latest research and technical knowledge in the area of procedura...
Axel Roesler, Connie Douglass-Olberg, David Brunet...
HUC
2005
Springer
15 years 5 months ago
Scanning Objects in the Wild: Assessing an Object Triggered Information System
We describe the results of a field deployment of the AURA system which links online content to physical objects through machine readable tags. AURA runs on commercially available p...
A. J. Bernheim Brush, Tammara Combs Turner, Marc A...
ESWS
2007
Springer
15 years 5 months ago
Real-World Reasoning with OWL
Abstract. This work is motivated by experiences in the course of developing an ontology-based application within a real-world setting. We found out that current benchmarks are not ...
Timo Weithöner, Thorsten Liebig, Marko Luther...
HASKELL
2005
ACM
15 years 5 months ago
Haskell ready to dazzle the real world
Haskell has proved itself to be a suitable implementation language for large software projects. Nevertheless, surprisingly few graphical end-user applications have been written in...
Martijn M. Schrage, Arjan van IJzendoorn, Linda C....
VR
2003
IEEE
211views Virtual Reality» more  VR 2003»
15 years 5 months ago
Editing Real World Scenes: Augmented Reality with Image-based Rendering
We present a method that using only an uncalibrated camera allows the capture of object geometry and appearance, and then at a later stage registration and AR overlay into a new s...
Dana Cobzas, Martin Jägersand, Keith Yerex