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» Monocular 3D Reconstruction of Locally Textured Surfaces
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SMA
2003
ACM
169views Solid Modeling» more  SMA 2003»
15 years 5 months ago
Surface reconstruction of freeform objects based on multiresolution volumetric method
3D scanners developed over the past several decades have facilitated the reconstruction of complicated engineering parts. Typically the boundary representation of a part is recons...
Sergei Azernikov, Alex Miropolsky, Anath Fischer
ECCV
2006
Springer
16 years 1 months ago
Retexturing Single Views Using Texture and Shading
We present a method for retexturing non-rigid objects from a single viewpoint. Without reconstructing 3D geometry, we create realistic video with shape cues at two scales. At a coa...
Ryan White, David A. Forsyth
ACCV
2009
Springer
15 years 6 months ago
Highly-Automatic MI Based Multiple 2D/3D Image Registration Using Self-initialized Geodesic Feature Correspondences
Abstract. Intensity based registration methods, such as the mutual information (MI), do not commonly consider the spatial geometric information and the initial correspondences are ...
Hongwei Zheng, Ioan Cleju, Dietmar Saupe
BMVC
2000
15 years 1 months ago
Estimating the Structure of Textured Surfaces Using Local Affine Flow
This paper describes a novel approach for recovering the structure and motion of a rigid textured surface from an image sequence. Camera focal length is also recovered, yielding m...
Andrew Calway
ECCV
2006
Springer
16 years 1 months ago
Oriented Visibility for Multiview Reconstruction
Visibility estimation is arguably the most difficult problem in dense 3D reconstruction from multiple arbitrary views. In this paper, we propose a simple new approach to estimating...
Victor S. Lempitsky, Yuri Boykov, Denis V. Ivanov