The articulated body models used to represent human motion typically have many degrees of freedom, usually expressed as joint angles that are highly correlated. T...
Andrea Fossati (EPFL), Mathieu Salzmann (Universit...
We propose a method for estimating the pose of a human body using its approximate 3D volume (visual hull) obtained in real time from synchronized videos. Our method can cope with ...
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
So far the Non-Rigid Structure-from-Motion problem has been tackled using a batch approach. All the frames are processed at once after the video acquisition takes place. In this pa...
Marco Paladini, Adrien Bartoli, Lourdes de Agapito
To be able to understand the motion of deformable objects, techniques in image processing and computer vision are essential for non-rigid motion analysis in this active research a...