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» Motion and scene complexity for streaming video games
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ICIP
2007
IEEE
16 years 1 months ago
View Synthesis for Robust Distributed Video Compression in Wireless Camera Networks
We propose a method for delivering error-resilient video from wireless camera networks in a distributed fashion over lossy channels. Our scheme is based on distributed source codi...
Chuohao Yeo, Jiajun Wang, Kannan Ramchandran
CVPR
2003
IEEE
16 years 1 months ago
Practical Super-Resolution from Dynamic Video Sequences
This paper introduces a practical approach for superresolution, the process of reconstructing a high-resolution image from the low-resolution input ones. The emphasis of our work ...
Zhongding Jiang, Tien-Tsin Wong, Hujun Bao
CVPR
2009
IEEE
16 years 6 months ago
Topology Dictionary with Markov Model for 3D Video Content-Based Skimming and Description
This paper presents a novel approach to skim and describe 3D videos. 3D video is an imaging technology which consists in a stream of 3D models in motion captured by a synchronized ...
Tony Tung (Kyoto University), Takashi Matsuyama (K...
ECCV
2010
Springer
15 years 3 months ago
Detection and Tracking of Large Number of Targets in Wide Area Surveillance
In this paper, we tackle the problem of object detection and tracking in a new and challenging domain of wide area surveillance. This problem poses several challenges: large camera...
TIP
2010
153views more  TIP 2010»
14 years 10 months ago
A Versatile Model for Packet Loss Visibility and its Application to Packet Prioritization
In this paper, we propose a generalized linear model for video packet loss visibility that is applicable to different group-of-picture structures. We develop the model using three...
Ting-Lan Lin, Sandeep Kanumuri, Yuan Zhi, David Po...