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CIG
2006
IEEE
15 years 3 months ago
Using Wearable Sensors for Real-Time Recognition Tasks in Games of Martial Arts - An Initial Experiment
Abstract-- Beside their stunning graphics, modern entertainment systems feature ever-higher levels of immersive userinteraction. Today, this is mostly achieved by virtual (VR) and ...
Ernst A. Heinz, Kai S. Kunze, Matthias Gruber, Dav...
ICASSP
2010
IEEE
14 years 12 months ago
Visual emotion recognition using compact facial representations and viseme information
Emotion expression is an essential part of human interaction. Rich emotional information is conveyed through the human face. In this study, we analyze detailed motion-captured fac...
Angeliki Metallinou, Carlos Busso, Sungbok Lee, Sh...
ICASSP
2010
IEEE
14 years 12 months ago
Model-level data-driven sub-units for signs in videos of continuous Sign Language
We investigate the issue of sign language automatic phonetic subunit modeling, that is completely data driven and without any prior phonetic information. A first step of visual p...
Stavros Theodorakis, Vassilis Pitsikalis, Petros M...
GEOINFORMATICA
2008
73views more  GEOINFORMATICA 2008»
14 years 12 months ago
Reporting Leaders and Followers among Trajectories of Moving Point Objects
Abstract. Widespread availability of location aware devices (such as GPS receivers) promotes capture of detailed movement trajectories of people, animals, vehicles and other moving...
Mattias Andersson, Joachim Gudmundsson, Patrick La...
CGF
2005
130views more  CGF 2005»
14 years 11 months ago
A Data-Driven Approach for Real-Time Clothes Simulation
A data-driven approach for real-time processing of clothes, particularly suitable for simulating dresses worn by virtual characters, is proposed. It starts, prior to realtime simu...
Frederic Cordier, Nadia Magnenat-Thalmann