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NETGAMES
2004
ACM
15 years 11 months ago
Some thoughts on emulating jitter for user experience trials
It is usually hard to control the network conditions affecting public online game servers when studying the impact of latency, loss and jitter on user experience. This leads to a ...
Grenville J. Armitage, Lawrence Stewart
ASPDAC
2009
ACM
102views Hardware» more  ASPDAC 2009»
16 years 16 days ago
Stochastic current prediction enabled frequency actuator for runtime resonance noise reduction
Power delivery network (PDN) is a distributed RLC network with its dominant resonance frequency in the low-to-middle frequency range. Though high-performance chips’ working freq...
Yiyu Shi, Jinjun Xiong, Howard Chen, Lei He
DSN
2006
IEEE
16 years 2 days ago
Evaluating the Performability of Systems with Background Jobs
As most computer systems are expected to remain operational 24 hours a day, 7 days a week, they must complete maintenance work while in operation. This work is in addition to the ...
Qi Zhang, Ningfang Mi, Evgenia Smirni, Alma Riska,...
IJCNN
2006
IEEE
16 years 1 days ago
Classifying Single-Trial ERPs from Visual and Frontal Cortex during Free Viewing
—Event-related potentials (ERPs) recorded at the scalp are indicators of brain activity associated with eventrelated information processing; hence they may be suitable for the as...
Akaysha C. Tang, Matthew T. Sutherland, Christophe...
INFOCOM
2006
IEEE
16 years 1 days ago
A Client-Driven Approach for Channel Management in Wireless LANs
— We propose an efficient client-based approach for channel management (channel assignment and load balancing) in 802.11-based WLANs that lead to better usage of the wireless sp...
Arunesh Mishra, Vladimir Brik, Suman Banerjee, Ara...