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» Networked Slepian-Wolf: Theory and Algorithms
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NETGAMES
2006
ACM
15 years 5 months ago
A practical pricing model of inter-domain multicasting based on game theory
— A practical pricing mechanism is the foundation for the deploying of IP multicast in the inter-domain Internet. The IP multicast service model and its pricing mechanism are dis...
Jinjing Zhao, Peidong Zhu, Xicheng Lu, Feng Zhao
IWANN
1999
Springer
15 years 4 months ago
Adaptive Resonance Theory Microchips
Recently, a real-time clustering microchip based on the ART1 algorithm has been reported. That chip was able to classify 100-bit input patterns into up to 18 categories. However, i...
Teresa Serrano-Gotarredona, Bernabé Linares...
ACL
2012
13 years 2 months ago
Humor as Circuits in Semantic Networks
This work presents a first step to a general implementation of the Semantic-Script Theory of Humor (SSTH). Of the scarce amount of research in computational humor, no research ha...
Igor Labutov, Hod Lipson
INFOCOM
2012
IEEE
13 years 2 months ago
Dynamic index coding for wireless broadcast networks
Abstract— We consider a wireless broadcast station that transmits packets to multiple users. The packet requests for each user may overlap, and some users may already have certai...
Michael J. Neely, Arash Saber Tehrani, Zhen Zhang
IJCNN
2007
IEEE
15 years 6 months ago
Analyzing the Fuzzy ARTMAP Matchtracking mechanism with Co-Objective Optimization Theory
— In the process of learning a pattern I, the Fuzzy ARTMAP algorithm templates (i.e., the weight vectors corresponding to nodes of its category representation layer) compete for ...
José Castro, Michael Georgiopoulos, Jimmy S...