Many applications produce three-dimensional points that must be further processed to generate a surface. Surface reconstruction algorithms that start with a set of unorganized poi...
Methodology, theory, and practice in the ®eld of Human±Computer Interaction (HCI) all share the goal of producing interactive software that can be used eciently, eectively, ...
In this paper, a new learning framework?probabilistic boosting-tree (PBT), is proposed for learning two-class and multi-class discriminative models. In the learning stage, the pro...
Constraint-based mining techniques on sequence databases have been studied extensively the last few years and efficient algorithms enable to compute complete collections of patte...
Flocking behavior is very common in nature, and there have been ongoing research efforts to simulate such behavior in computer animations and robotics applications. Generally, suc...