We present a method for synthesizing animations of autonomous space, water, and land-based vehicles in games or other interactive simulations. Controlling the motion of such vehic...
—We present a real-time algorithm which can recover the 3D trajectory of a monocular camera, moving rapidly through a previously unknown scene. Our system, which we dub MonoSLAM,...
Andrew J. Davison, Ian D. Reid, Nicholas Molton, O...
Conventional tracking approaches assume proximity in space, time and appearance of objects in successive observations. However, observations of objects are often widely separated ...
We propose an efficient system for realistic speech animation. The system supports all steps of the animation pipeline, from the capture or design of 3D head models up to the synth...
We address the problem of multi-person dataassociation-based tracking (DAT) in semi-crowded environments from a single camera. Existing trackletassociation-based methods using pur...