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WMTE
2005
IEEE
15 years 11 months ago
Innovative Media in Support of Distributed Intelligence and Lifelong Learning
Individual, unaided human abilities are constrained. Media have helped us to transcend boundaries in thinking, working, learning, and collaborating by supporting distributed intel...
Gerhard Fischer, Shin'ichi Konomi
NETGAMES
2005
ACM
15 years 11 months ago
Packetization interval of haptic media in networked virtual environments
This paper deals with the packetization interval of haptic media in networked virtual environments. We here handle work in which a user moves an object by manipulating a haptic in...
Masaki Fujimoto, Yutaka Ishibashi
DIGRA
2005
Springer
15 years 11 months ago
Tangible Interfaces for Pervasive Gaming
With pervasive gaming, novel types of games have recently emerged. The idea is to apply pervasive computing technology - which embeds computers in real-world, everyday environment...
Andreas Schrader, Bernhard Jung, Darren Carlson
EUC
2005
Springer
15 years 11 months ago
New Area Management Method Based on "Pressure" for Plastic Cell Architecture
In the present paper, we propose a novel area management method based on the concept of “pressure”. Plastic Cell Architecture (PCA) is a dynamically reconfigurable architectur...
Taichi Nagamoto, Satoshi Yano, Mitsuru Uchida, Yui...
ICCBR
2005
Springer
15 years 11 months ago
Combining Case-Based Memory with Genetic Algorithm Search for Competent Game AI
We use case-injected genetic algorithms for learning how to competently play computer strategy games. Case-injected genetic algorithms combine genetic algorithm search with a case-...
Sushil J. Louis, Chris Miles