The formulation and optimization of joint trajectories for humanoid robots is quite different from this same task for standard robots because of the complexity of the humanoid rob...
This paper introduces a novel interface for digitallyaugmented cooperative play. We present the concept of the "athletic-tangible interface," a new class of interaction ...
Because of their lack of rules, general broadcast videos are more difficult to analyze than news or sport videos. To retrieve human interventions in this context, a robust face tr...
For applications such as video surveillance and human computer interface, we propose an efficiently integrated method to detect and track faces. Various visual cues are combined t...
Tae-Kyun Kim, Sung-Uk Lee, Jong Ha Lee, Seok-Cheol...
We describe a simple technique for accurately calibrating the temporal lag in augmented and virtual environments within the Enhanced Virtual Hand Lab (EVHL), a collection of hardw...