This paper describes an impulse-based dynamic simulation method for articulated bodies which has a linear time complexity. Existing linear-time methods are either based on a reduc...
This paper proposes a few steps to escape structured extensive representations for objects, in the context of evolutionary Topological Optimum Design (TOD) problems: early results ...
In surface restoration usually a damaged region of a surface has to be replaced by a surface patch which restores the region in a suitable way. In particular one aims for C1-conti...
Ulrich Clarenz, Udo Diewald, G. Dziuk, Martin Rump...
This paper presents a new technique called motion balance filtering, which corrects an unbalanced motion to a balanced one while preserving the original motion characteristics as ...
We describe the Scene-Graph-As-Bus technique (SGAB), the first step in a staircase of solutions for sharing software components for virtual environments. The goals of SGAB are to ...
Robert C. Zeleznik, Loring Holden, Michael V. Capp...