Sciweavers

1395 search results - page 180 / 279
» Online Interactive Neuro-evolution
Sort
View
DIGRA
2005
Springer
15 years 11 months ago
Albert Goes Narrative Contracting
RPG’s (Role Playing Games) and improvisational theatre have some obvious similarities. Both require the participants to work together in real-time to construct dynamic narrative...
Ken Newman, Robert Grigg
PAM
2005
Springer
15 years 11 months ago
Analysis of Communities of Interest in Data Networks
Abstract. Communities of interest (COI) have been applied in a variety of environments ranging from characterizing the online buying behavior of individuals to detecting fraud in t...
William Aiello, Charles R. Kalmanek, Patrick Drew ...
ICDCSW
2003
IEEE
15 years 10 months ago
Entry Points into a Smart Campus Environment - Overview of the ETHOC System
The university campus is an interesting application environment for the ubiquitous computing paradigm: a large number of users share a substantial amount of their information need...
Michael Rohs, Jürgen Bohn
HICSS
2002
IEEE
150views Biometrics» more  HICSS 2002»
15 years 10 months ago
Social Capital and Volunteerism in Virtual Communities: The Case of the Internet Chess Club
This paper considers the theory of social capital and volunteerism in an online gaming community, the Internet Chess Club (ICC). We discuss how increased social capital provides b...
Mark Ginsburg, Suzanne P. Weisband
149
Voted
CSE
2009
IEEE
15 years 10 months ago
Gaming On and Off the Social Graph: The Social Structure of Facebook Games
—Games built on Online Social Networks (OSNs) have become a phenomenon since 3rd party developer tools were exposed by OSNs such as Facebook. However, apart from their explosive ...
Ben Kirman, Shaun Lawson, Conor Linehan