We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...
XCS is a learning classifier system that combines a reinforcement learning scheme with evolutionary algorithms to evolve rule sets on-line by means of the interaction with an envi...
Sergio Morales-Ortigosa, Albert Orriols-Puig, Este...
With the growing popularity of pen-based computers comes the need to display clear handwritten characters at small sizes on low-resolution displays. This paper describes a method ...
Sara L. Su, Chenyu Wu, Ying-Qing Xu, Heung-Yeung S...
This paper describes a mixed method, empirical analysis of conversation reuse in an online technical support community. I find that the same characteristics that make the conversa...
: Recent research on Peer-to-Peer Massively Multiplayer Online Games (P2P MMOGs) has tried to find more scalable and affordable solutions to build virtual environments via the reso...