This paper presents a generative system for the automatic creation of video game levels. Our approach is novel in that it allows high-level design goals to be expressed in a top-do...
Abstract—This paper describes T-SIZE, a peer counting protocol that is based on gossip-based aggregation. Peer counting has become increasingly important as the size of the netwo...
We describe a framework for expressing the complexity of algorithms for FPT problems with two separate parameters k, m and with exponential time bounds O∗ (xk ym ) where x, y &g...
—We consider power control in spectrum overlay networks (also referred to as opportunistic spectrum access) where secondary users identify and exploit instantaneous and local spe...
Abstract— This paper proposes a combination of methodologies based on a recent development –called Extreme Learning Machine (ELM)– decreasing drastically the training time of...
Antti Sorjamaa, Yoan Miche, Robert Weiss, Amaury L...