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158
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EVOW
2010
Springer
16 years 25 days ago
Towards a Generic Framework for Automated Video Game Level Creation
This paper presents a generative system for the automatic creation of video game levels. Our approach is novel in that it allows high-level design goals to be expressed in a top-do...
Nathan Sorenson, Philippe Pasquier
141
Voted
P2P
2009
IEEE
103views Communications» more  P2P 2009»
16 years 22 days ago
Towards Robust Peer Counting
Abstract—This paper describes T-SIZE, a peer counting protocol that is based on gossip-based aggregation. Peer counting has become increasingly important as the size of the netwo...
Alberto Montresor, Ali Ghodsi
IWPEC
2009
Springer
16 years 17 days ago
Pareto Complexity of Two-Parameter FPT Problems: A Case Study for Partial Vertex Cover
We describe a framework for expressing the complexity of algorithms for FPT problems with two separate parameters k, m and with exponential time bounds O∗ (xk ym ) where x, y &g...
Peter Damaschke
ICASSP
2008
IEEE
16 years 14 days ago
Power control in spectrum overlay networks: How to cross a multi-lane highway
—We consider power control in spectrum overlay networks (also referred to as opportunistic spectrum access) where secondary users identify and exploit instantaneous and local spe...
Wei Ren, Qing Zhao, Ashwin Swami
IJCNN
2008
IEEE
16 years 12 days ago
Long-term prediction of time series using NNE-based projection and OP-ELM
Abstract— This paper proposes a combination of methodologies based on a recent development –called Extreme Learning Machine (ELM)– decreasing drastically the training time of...
Antti Sorjamaa, Yoan Miche, Robert Weiss, Amaury L...