Sciweavers

3461 search results - page 458 / 693
» Perceptual Interfaces in Human Computer Interaction
Sort
View
CHI
2008
ACM
16 years 6 months ago
Heuristic evaluation for games: usability principles for video game design
Most video games require constant interaction, so game designers must pay careful attention to usability issues. However, there are few formal methods for evaluating the usability...
David Pinelle, Nelson Wong
CHI
2008
ACM
16 years 6 months ago
Asynchronous remote medical consultation for Ghana
Computer-mediated communication systems can be used to bridge the gap between doctors in underserved regions with local shortages of medical expertise and medical specialists worl...
Rowena Luk, Melissa Ho, Paul M. Aoki
CHI
2007
ACM
16 years 6 months ago
A predictive model of menu performance
Menus are a primary control in current interfaces, but there has been relatively little theoretical work to model their performance. We propose a model of menu performance that go...
Andy Cockburn, Carl Gutwin, Saul Greenberg
CHI
2007
ACM
16 years 6 months ago
Comicboarding: using comics as proxies for participatory design with children
Comicboarding is a participatory design method that uses specially created comic books to generate engaging, productive brainstorming sessions with children. By leveraging known p...
Neema Moraveji, Jason Li, Jiarong Ding, Patrick O'...
CHI
2007
ACM
16 years 6 months ago
Move to improve: promoting physical navigation to increase user performance with large displays
In navigating large information spaces, previous work indicates potential advantages of physical navigation (moving eyes, head, body) over virtual navigation (zooming, panning, fl...
Robert Ball, Chris North, Doug A. Bowman