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INCDM
2010
Springer
146views Data Mining» more  INCDM 2010»
15 years 3 months ago
Learning from Humanoid Cartoon Designs
Abstract. Character design is a key ingredient to the success of any comicbook, graphic novel, or animated feature. Artists typically use shape, size and proportion as the first de...
Md. Tanvirul Islam, Kaiser Md. Nahiduzzaman, Why Y...
CCGRID
2005
IEEE
15 years 5 months ago
The QuarkNet/grid collaborative learning e-Lab
We describe a case study that uses grid computing techniques to support the collaborative learning of high school students investigating cosmic rays. Students gather and upload sc...
Marjorie Bardeen, Eric Gilbert, Thomas Jordan, Pau...
AIED
2005
Springer
15 years 5 months ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
AVI
2004
15 years 1 months ago
Sim-U-Sketch: a sketch-based interface for SimuLink
Sim-U-Sketch is an experimental sketch-based interface we developed for Matlab 's Simulink software package. With this tool, users can construct functional Simulink models si...
Levent Burak Kara, Thomas F. Stahovich
ASWEC
2007
IEEE
15 years 6 months ago
Timed Behavior Trees and Their Application to Verifying Real-Time Systems
Behavior Trees (BTs) are a graphical notation used for formalising functional requirements and have been successfully applied to several case studies. However, the notation curren...
Lars Grunske, Kirsten Winter, Robert Colvin