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CIG
2006
IEEE
15 years 5 months ago
Evolving Adaptive Play for the Game of Spoof Using Genetic Programming
Abstract— Many games require opponent modelling for optimal performance. The implicit learning and adaptive nature of evolutionary computation techniques offer a natural way to d...
Mark Wittkamp, Luigi Barone
SIGOPSE
2004
ACM
15 years 4 months ago
Using virtual markets to program global behavior in sensor networks
This paper presents market-based macroprogramming (MBM), a new paradigm for achieving globally efficient behavior in sensor networks. Rather than programming the individual, low-...
Geoffrey Mainland, Laura Kang, Sébastien La...
88
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ICT
2004
Springer
143views Communications» more  ICT 2004»
15 years 4 months ago
A Generic Event-Driven System for Managing SNMP-Enabled Communication Networks
In the area of monitoring communication networks, GEDSystem is a tool for supporting the development of programs driven to the management of domains that may show up when networks ...
Aécio Paiva Braga, Riverson Rios, Rossana M...
AAAI
2006
15 years 18 days ago
Unifying Logical and Statistical AI
Intelligent agents must be able to handle the complexity and uncertainty of the real world. Logical AI has focused mainly on the former, and statistical AI on the latter. Markov l...
Pedro Domingos, Stanley Kok, Hoifung Poon, Matthew...
AAAI
1996
15 years 15 days ago
Computing Optimal Policies for Partially Observable Decision Processes Using Compact Representations
: Partially-observable Markov decision processes provide a very general model for decision-theoretic planning problems, allowing the trade-offs between various courses of actions t...
Craig Boutilier, David Poole