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» Reconfiguration in 3D Meshes
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ICASSP
2008
IEEE
15 years 6 months ago
Robust watermarking of 3D skinning mesh animations
This paper presents a novel robust watermarking algorithm for 3D skinning mesh animations by embedding the watermark in skin weights in addition to key frames. This method can be ...
Rakhi Motwani, Ameya Ambardekar, Mukesh Motwani, F...
ICN
2001
Springer
15 years 4 months ago
A System Level Framework for Streaming 3-D Meshes over Packet Networks
In this paper, a system-level framework is proposed for 3-D graphics streaming. The proposed architecture is scalable with respect to the variations in both bandwidth and channel e...
Ghassan Al-Regib, Yucel Altunbasak
3DPVT
2006
IEEE
187views Visualization» more  3DPVT 2006»
15 years 3 months ago
Linking Feature Lines on 3D Triangle Meshes with Artificial Potential Fields
We propose artificial potential fields as a support theory for a feature linking algorithm. This algorithm operates on 3D triangle meshes derived from multiple range scans of an o...
David L. Page, Andreas Koschan, Mongi A. Abidi
SMI
2007
IEEE
164views Image Analysis» more  SMI 2007»
15 years 6 months ago
Topology driven 3D mesh hierarchical segmentation
In this paper, we propose to address the semanticoriented 3D mesh hierarchical segmentation problem, using enhanced topological skeletons [18]. This high level information drives ...
Julien Tierny, Jean-Philippe Vandeborre, Mohamed D...
PCM
2005
Springer
123views Multimedia» more  PCM 2005»
15 years 5 months ago
Adaptive Vertex Chasing for the Lossless Geometry Coding of 3D Meshes
We present a new lossless geometry coding method for 3D triangle-quad meshes, Adaptive Vertex Chasing. Previous localized geometry coding methods have demonstrated better compressi...
Haeyoung Lee, Sujin Park