Sciweavers

741 search results - page 22 / 149
» Reconfiguration in 3D Meshes
Sort
View
ICIP
2010
IEEE
14 years 9 months ago
Blind invisible watermarking for 3D meshes with textures
We propose to embed watermarks by modifying the texture mapping information of 3D models rather than modifying the geometry information or texture image as existing works do. We p...
Yang Liu, Balakrishnan Prabhakaran, Xiaohu Guo
SMI
2005
IEEE
111views Image Analysis» more  SMI 2005»
15 years 5 months ago
Smooth Adaptive Fitting of 3D Models Using Hierarchical Triangular Splines
The recent ability to measure quickly and inexpensively dense sets of points on physical objects has deeply influenced the way engineers used to represent shapes in CAD systems, ...
Alex Yvart, Stefanie Hahmann, Georges-Pierre Bonne...
ISPA
2007
Springer
15 years 6 months ago
A Performance Comparison of the Contiguous Allocation Strategies in 3D Mesh Connected Multicomputers
The performance of contiguous allocation strategies can be significantly affected by the distribution of job execution times. In this paper, the performance of the existing contigu...
Saad Bani-Mohammad, Mohamed Ould-Khaoua, Ismail Ab...
ICMCS
2006
IEEE
119views Multimedia» more  ICMCS 2006»
15 years 5 months ago
Optimal Error Protection of Progressively Compressed 3D Meshes
Given a number of available layers of source data and a transmission bit budget, we propose an algorithm that determines how many layers should be sent and how many protection bit...
Shakeel Ahmad, Raouf Hamzaoui
CVPR
2003
IEEE
16 years 1 months ago
Perception-based 3D Triangle Mesh Segmentation Using Fast Marching Watersheds
In this paper, we describe an algorithm called Fast Marching Watersheds that segments a triangle mesh into visual parts. This computer vision algorithm leverages a human vision th...
David L. Page, Andreas Koschan, Mongi A. Abidi