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JGTOOLS
2007
67views more  JGTOOLS 2007»
15 years 5 months ago
Unified Distance Formulas for Halfspace Fog
Abstract. In many real-time rendering applications, it is necessary to model a fog volume that is bounded by a single plane but is otherwise infinite in extent. This paper presents...
Eric Lengyel
CGF
1998
124views more  CGF 1998»
15 years 5 months ago
Real-time Biomechanically-based Muscle Volume Deformation using FEM
This paper presents a voxel-based biomechanical model for muscle deformation using nite element method FEM and volume graphics. Hierarchical voxel meshes are reconstructed from ...
Qing-hong Zhu, Yan Chen, Arie E. Kaufman
CG
1999
Springer
15 years 5 months ago
Accurate overlaying for mobile augmented reality
Mobile augmented reality requires accurate alignment of virtual information with objects visible in the real world. We describe a system for mobile communications to be developed ...
Wouter Pasman, Arjen van der Schaaf, Reginald L. L...
TOG
2002
135views more  TOG 2002»
15 years 5 months ago
WYSIWYG NPR: drawing strokes directly on 3D models
We present a system that lets a designer directly annotate a 3D model with strokes, imparting a personal aesthetic to the non-photorealistic rendering of the object. The artist ch...
Robert D. Kalnins, Lee Markosian, Barbara J. Meier...
NPAR
2009
ACM
16 years 8 days ago
Ray tracing NPR-style feature lines
We present an algorithm for rendering high-quality line primitives of controllable on-screen width within a ray tracing framework, which can render simple NPR-style feature lines,...
A. N. M. Imroz Choudhury, Steven G. Parker