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DAC
2006
ACM
16 years 20 days ago
Games are up for DVFS
Graphics-intensive computer games are no longer restricted to highperformance desktops, but are also available on a variety of portable devices ranging from notebooks to PDAs and ...
Yan Gu, Samarjit Chakraborty, Wei Tsang Ooi
ARTMED
2008
109views more  ARTMED 2008»
14 years 12 months ago
MOPET: A context-aware and user-adaptive wearable system for fitness training
Objective: Cardiovascular disease, obesity, and lack of physical fitness are increasingly common and negatively affect people's health, requiring medical assistance and decre...
Fabio Buttussi, Luca Chittaro
CHI
2008
ACM
16 years 3 days ago
Interlaced QWERTY: accommodating ease of visual search and input flexibility in shape writing
Shape writing is an input technology for touch-screen mobile phones and pen-tablets. To shape write text, the user spells out word patterns by sliding a finger or stylus over a gr...
Shumin Zhai, Per Ola Kristensson
IROS
2008
IEEE
167views Robotics» more  IROS 2008»
15 years 6 months ago
Active rough shape estimation of unknown objects
— This paper presents a method to determine the rough shape of an object. This is a step in the development of a ”One Click Grasping Tool”, a grasping tool of everyday-life o...
Claire Dune, Éric Marchand, Christophe Coll...
JUCS
2010
186views more  JUCS 2010»
14 years 10 months ago
Context Awareness for Collaborative Learning with Uncertainty Management
: In Collaborative Learning, groups of students work together using traditional and computer-based tools or applications. Participants are continuously moving and reorganizing in g...
Roc Messeguer, Leandro Navarro, Pedro Damiá...