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IWSSD
2000
IEEE
15 years 4 months ago
Issues in Analyzing the Behavior of Event Dispatching Systems
A good architecture is a necessary condition to guarantee that the expected levels of performance, availability, fault tolerance, and scalability are achieved by the implemented s...
Giovanni Bricconi, Emma Tracanella, Elisabetta Di ...
83
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CIKM
1999
Springer
15 years 4 months ago
Architecture of a Networked Image Search and Retrieval System
Large scale networked image retrieval systems face a number of problems that are not fully satis ed by current systems. On one hand, integrated solutions that store all image data...
Roger Weber, Jürg Bolliger, Thomas R. Gross, ...
NETGAMES
2006
ACM
15 years 5 months ago
Applicability of group communication for increased scalability in MMOGs
Massive multiplayer online games (MMOGs) are today the driving factor for the development of distributed interactive applications, and they are increasing in size and complexity. ...
Knut-Helge Vik, Carsten Griwodz, Pål Halvors...
TCSV
2008
129views more  TCSV 2008»
14 years 11 months ago
Efficient Architecture Design of Motion-Compensated Temporal Filtering/Motion Compensated Prediction Engine
Since motion-compensated temporal filtering (MCTF) becomes an important temporal prediction scheme in video coding algorithms, this paper presents an efficient temporal prediction ...
Yi-Hau Chen, Chih-Chi Cheng, Tzu-Der Chuang, Ching...
CCR
1998
137views more  CCR 1998»
14 years 11 months ago
Experience with control mechanisms for packet video in the internet
The single class best effort service available in the current Internet does not provide the guarantees, typically expressed in terms of minimum bandwidth and/or maximum delay or l...
Jean-Chrysostome Bolot, Thierry Turletti