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BMVC
2010
15 years 3 months ago
Reducing mismatching under time-pressure by reasoning about visibility and occlusion
Three methods are explored which help indicate whether feature points are potentially visible or occluded in the matching phase of the keyframe-based real-time visual SLAM system....
Somkiat Wangsiripitak, David W. Murray
SIBGRAPI
2007
IEEE
15 years 11 months ago
Geometry Textures
In highly tessellated models, triangles are very small compared to the entire object, representing at the same time its macro- and mesostructures. The main idea in this work is to...
Rodrigo de Toledo, Bin Wang, Bruno Lévy
KNINVI
2005
Springer
15 years 11 months ago
Tools for Representing Problems and the Knowledge Required to Solve Them
In this chapter, I have shown that problem solving depend on how the problem is represented to the learners. That representation affects, to some degree, they ways that problem sol...
David H. Jonassen
COMPGEOM
1999
ACM
15 years 9 months ago
The Video "Geodesics and Waves"
The video Geodesics and Waves introduces the concepts of straightest geodesics and geodesic flow on polyhedral surfaces. It is the third in a series of videos presenting research ...
Konrad Polthier, Markus Schmies, Martin Steffens, ...
130
Voted
IV
1999
IEEE
109views Visualization» more  IV 1999»
15 years 9 months ago
2D Texture Refinement Using Procedural Functions
In Computer Graphics, aliasing is a problem which is always present when discrete elements are mapped to continuous functions or vice-versa. Although there is no general solution ...
Esteban Walter Gonzalez Clua, Marcelo Dreux, Marce...