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CHI
2004
ACM
16 years 5 months ago
Orchestrating a mixed reality game 'on the ground'
Successfully staging a mixed reality game in which online players are chased through a virtual city by runners located in the real world requires extensive orchestration work. An ...
Andy Crabtree, Steve Benford, Tom Rodden, Chris Gr...
CHI
2003
ACM
16 years 5 months ago
Shiny happy people building trust?: photos on e-commerce websites and consumer trust
Designing for trust in technology-mediated interaction is an increasing concern in CHI. In advertising, images of people have long been used to create positive attitudes to produc...
Jens Riegelsberger, Martina Angela Sasse, John D. ...
OSDI
2004
ACM
16 years 5 months ago
Understanding and Dealing with Operator Mistakes in Internet Services
Operator mistakes are a significant source of unavailability in modern Internet services. In this paper, we first characterize these mistakes by performing an extensive set of exp...
Fábio Oliveira, Kiran Nagaraja, Ricardo Bia...
VLDB
2007
ACM
105views Database» more  VLDB 2007»
16 years 5 months ago
Using a distributed quadtree index in peer-to-peer networks
Abstract Peer-to-peer (P2P) networks have become a powerful means for online data exchange. Currently, users are primarily utilizing these networks to perform exact-match queries a...
Egemen Tanin, Aaron Harwood, Hanan Samet

Publication
383views
16 years 5 months ago
Hunting Nessie -- Real-Time Abnormality Detection from Webcams
We present a data-driven, unsupervised method for unusual scene detection from static webcams. Such time-lapse data is usually captured with very low or varying framerate. This ...
Michael D. Breitenstein, Helmut Grabner, Luc Van G...