Graph-based methods form a main category of semisupervised
learning, offering flexibility and easy implementation
in many applications. However, the performance of
these methods...
Wei Liu (Columbia University), Shih-fu Chang (Colu...
Human action in video sequences can be seen as silhouettes of a moving torso and protruding limbs undergoing articulated motion. We regard human actions as three-dimensional shapes...
Moshe Blank, Lena Gorelick, Eli Shechtman, Michal ...
In this paper we describe a system that combines human input and automatic grasp planning for controlling an artificial hand, with applications in the area of hand neuroprosthetic...
In recent years, large scale distributed virtual environments have become a major trend in distributed applications, mainly due to the enormous popularity of multiplayer online ga...
Wireless Network Interface (WNI) is one of the most critical components for power efficiency in multimedia streaming to mobile devices. A common strategy to save power is to switc...