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DIGRA
2005
Springer
15 years 11 months ago
/hide: The aesthetics of group and solo play
In this essay, I examine differences between individual and social play and, in particular, the differences between individual and social play within digital media forms designed ...
David Myers
ICALT
2003
IEEE
15 years 11 months ago
Supporting Social Awareness: Requirements for Educational CVE
Social awareness is essential for effective learning. However, natural environments do not always provide optimal support for it. We analyze the potentials of Collaborative Virtua...
Ekaterina Prasolova-Førland, Monica Divitin...
AIED
2009
Springer
15 years 3 months ago
Investigating the Effects of Social Goals in a Negotiation Game with Virtual Humans
Educational games may be particularly suited to teaching social learning skills with virtual humans. We investigate the importance of social goals and engaging social interactions ...
Amy Ogan, Vincent Aleven, Christopher Jones
ISSA
2008
15 years 7 months ago
Social Aspects of Information Security
Social Engineering (SE) threats have constituted a reality for Information Technology (IT) systems for many years. Yet, even the latest editions of the generally accepted Informat...
Evangelos Frangopoulos, Mariki M. Eloff, Lucas M. ...
ACMACE
2004
ACM
15 years 11 months ago
Robot's play: interactive games with sociable machines
Personal robots for human entertainment form a new class of computer-based entertainment that is beginning to become commercially and computationally practical. We expect a princi...
Andrew G. Brooks, Jesse Gray, Guy Hoffman