We introduce a finer concept of a Hardware Machine, where the set of post-reboot operation states is explicitly a part of the FSM definition. We formalize an ad-hoc flow of combin...
Zurab Khasidashvili, Marcelo Skaba, Daher Kaiss, Z...
Bridge bidding is considered to be one of the most difficult problems for game-playing programs. It involves four agents rather than two, including a cooperative agent. In additio...
The quantum model of computation not only o ers entirely new ways to manipulate information, but also allows information processing tasks to be formulated in unconventional, genui...
Background: A goal of proteomics is to distinguish between states of a biological system by identifying protein expression differences. Liu et al. demonstrated a method to perform...
Paulo C. Carvalho, Juliana S. G. Fischer, Emily I....
This is a case-study in knowledge representation. We analyze the ‘one hundred prisoners and a lightbulb’ puzzle. In this puzzle it is relevant what the agents (prisoners) know...