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SIGCSE
2003
ACM
98views Education» more  SIGCSE 2003»
15 years 11 months ago
Production programming in the classroom
Students in programming courses generally write “toy” programs, even when the size of the assigned projects is large. Programming assignments are written, superficially teste...
Eric E. Allen, Robert Cartwright, Charles Reis
ISMAR
2002
IEEE
15 years 11 months ago
Fata Morgana - A Presentation System for Product Design
Mobile Augmented Reality applications promise substantial savings in time and costs for product designers, in particular, for large products requiring scale models and expensive c...
Gudrun Klinker, Allen H. Dutoit, Martin Bauer, Joh...
SPLC
2007
15 years 7 months ago
Variability Management for Product Lines with XVCL
Managing variability is the essence of software product line (PL) practice. With many variant features and complex dependencies among them, it also becomes a major challenge for e...
Stan Jarzabek
IOT
2010
15 years 3 months ago
BIT - A framework and architecture for providing digital services for physical products
Abstract--Mobile phones are increasingly able to read autoid labels, such as barcodes or RFID tags. As virtually all consumer products sold today are equipped with such a label, th...
Christof Roduner, Marc Langheinrich
PROFES
2007
Springer
16 years 3 days ago
Software Development Improvement with SFIM
Most industries are challenging to increase productivity of software development. Often many process improvement activities are started with enthusiasm, unfortunately most of these...
René L. Krikhaar, Martin Mermans