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» Teaching software engineering through game design
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DIGRA
2005
Springer
15 years 11 months ago
Beyond P-1: Who Plays Online?
Academics and industry professionals alike have long been interested in developing a nuanced and empirically sound typography of online gamers. Designers and engineers are aware o...
Avery Alix
WCRE
2003
IEEE
15 years 11 months ago
Fuzzy Extensions for Reverse Engineering Repository Models
Reverse Engineering is a process fraught with imperfections. The importance of dealing with non-precise, possibly inconsistent data explicitly when interacting with the reverse en...
Ulrike Kölsch, René Witte
COMPSAC
2005
IEEE
15 years 11 months ago
Considerations on a New Software Architecture for Distributed Environments Using Autonomous Semantic Agents
Distributed processing environments such as that of a traffic management network system (TMS) can be implemented easier, faster, and secure and perform better through use of auton...
Atilla Elçi, Behnam Rahnama
SIGSOFT
2005
ACM
16 years 6 months ago
Reasoning about confidentiality at requirements engineering time
Growing attention is being paid to application security at requirements engineering time. Confidentiality is a particular subclass of security concerns that requires sensitive inf...
Renaud De Landtsheer, Axel van Lamsweerde
GLVLSI
1998
IEEE
122views VLSI» more  GLVLSI 1998»
15 years 10 months ago
Reducing Power Consumption of Dedicated Processors Through Instruction Set Encoding
With the increased clock frequency of modern, high-performance processors over 500 MHz, in some cases, limiting the power dissipation has become the most stringent design target. ...
Luca Benini, Giovanni De Micheli, Alberto Macii, E...