Many virtual environments and games must be populated with synthetic characters to create the desired experience. These characters must move with sufficient realism, so as not to...
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, And...
Motion capture can be an effective method of creating realistic human motion for animation. Unfortunately, the quality demands for animation place challenging demands on a capture...
We compare two classifier approaches, namely classifiers based on Multi Layer Perceptrons (MLPs) and Gaussian Mixture Models (GMMs), for use in a face verification system. The comp...
—Given limited resource and time before software release, development-site testing and debugging become more and more insufficient to ensure satisfactory software performance. As...
Shi Han, Yingnong Dang, Song Ge, Dongmei Zhang, Ta...
Databases supporting time dependent and continuously changing geometries, called moving objects databases, have been studied for about 15 years. The field has been flourishing and...