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» The PENG System: Practice and Experience
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SI3D
2003
ACM
15 years 5 months ago
Snap-together motion: assembling run-time animations
Many virtual environments and games must be populated with synthetic characters to create the desired experience. These characters must move with sufficient realism, so as not to...
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, And...
CA
2002
IEEE
15 years 4 months ago
Evaluating Video-Based Motion Capture
Motion capture can be an effective method of creating realistic human motion for animation. Unfortunately, the quality demands for animation place challenging demands on a capture...
Michael Gleicher, Nicola J. Ferrier
AVBPA
2003
Springer
135views Biometrics» more  AVBPA 2003»
15 years 3 months ago
Comparison of MLP and GMM Classifiers for Face Verification on XM2VTS
We compare two classifier approaches, namely classifiers based on Multi Layer Perceptrons (MLPs) and Gaussian Mixture Models (GMMs), for use in a face verification system. The comp...
Fabien Cardinaux, Conrad Sanderson, Sébasti...
ICSE
2012
IEEE-ACM
13 years 2 months ago
Performance debugging in the large via mining millions of stack traces
—Given limited resource and time before software release, development-site testing and debugging become more and more insufficient to ensure satisfactory software performance. As...
Shi Han, Yingnong Dang, Song Ge, Dongmei Zhang, Ta...
DEBU
2010
88views more  DEBU 2010»
14 years 11 months ago
SECONDO: A Platform for Moving Objects Database Research and for Publishing and Integrating Research Implementations
Databases supporting time dependent and continuously changing geometries, called moving objects databases, have been studied for about 15 years. The field has been flourishing and...
Ralf Hartmut Güting, Thomas Behr, Christian D...