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GAMEON
2003
15 years 1 months ago
An Actor Architecture to Develop Games for Blind Children
In this article, we are interested in providing a framework to develop games for visually impaired or blind children. In this context, we propose a tool set to ease the creation o...
Cyrille Bertelle, Antoine Dutot, Sylvain Lerebourg...
CGF
2010
146views more  CGF 2010»
14 years 11 months ago
Pathline: A Tool For Comparative Functional Genomics
Biologists pioneering the new field of comparative functional genomics attempt to infer the mechanisms of gene regulation by looking for similarities and differences of gene activ...
Miriah D. Meyer, Bang Wong, Mark P. Styczynski, Ta...
ICCV
2011
IEEE
13 years 11 months ago
Content-Based Photo Quality Assessment
Automatically assessing photo quality from the perspective of visual aesthetics is of great interest in high-level vision research and has drawn much attention in recent years. In...
Wei Luo, Xiaogang Wang, Xiaoou Tang
ICCV
2009
IEEE
16 years 4 months ago
Absolute Scale in Structure from Motion from a Single Vehicle Mounted Camera by Exploiting Nonholonomic Constraints
In structure-from-motion with a single camera it is well known that the scene can be only recovered up to a scale. In order to compute the absolute scale, one needs to know the ...
Davide Scaramuzza, Friedrich Fraundorfer, Marc Pol...
CVPR
2007
IEEE
16 years 1 months ago
Principal Curvature-Based Region Detector for Object Recognition
This paper presents a new structure-based interest region detector called Principal Curvature-Based Regions (PCBR) which we use for object class recognition. The PCBR interest ope...
Hongli Deng, Wei Zhang, Eric N. Mortensen, Thomas ...