Mining operations have traditionally used specialised software packages to process and visualise valuable mining data. The downside to this approach is that the information can on...
This paper describes architecture and implementation of the ULTRAVIS system, a pure software solution for versatile and fast volume rendering. It provides perspective raycasting, ...
The complexity and detail of geometric scenes that are used in today’s computer animated films and interactive games have reached a level where the manual creation by tradition...
Although there has been much interest in computational photography
within the research and photography communities, progress
has been hampered by the lack of a portable, programm...
Andrew Adams, Eino-Ville Talvala, Sung Hee Park, D...
: In this paper, we apply Particle-based Volume Rendering (PBVR) technique using a current programmable GPU architecture. Recently, the increasing programmability of GPU offers an ...
Naohisa Sakamoto, Jorji Nonaka, Koji Koyamada, Sat...