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AAAI
2007
15 years 1 months ago
On the Prospects for Building a Working Model of the Visual Cortex
Human visual capability has remained largely beyond the reach of engineered systems despite intensive study and considerable progress in problem understanding, algorithms and comp...
Thomas Dean, Glenn Carroll, Richard Washington
SI3D
2009
ACM
15 years 6 months ago
Soft irregular shadow mapping: fast, high-quality, and robust soft shadows
We introduce a straightforward, robust, and efficient algorithm for rendering high-quality soft shadows in dynamic scenes. Each frame, points in the scene visible from the eye ar...
Gregory S. Johnson, Warren A. Hunt, Allen Hux, Wil...
DIGRA
2005
Springer
15 years 4 months ago
Shadowplay: Simulated Illumination in Game Worlds
Despite the fact that there are currently a number of enjoyable digital games in which light plays a key role, we lack a vocabulary with which to discuss simulated illumination in...
Simon Niedenthal
EGH
2004
Springer
15 years 4 months ago
Realtime ray tracing of dynamic scenes on an FPGA chip
Realtime ray tracing has recently established itself as a possible alternative to the current rasterization approach for interactive 3D graphics. However, the performance of exist...
Jörg Schmittler, Sven Woop, Daniel Wagner, Wo...
SIGGRAPH
1996
ACM
15 years 3 months ago
Superior Augmented Reality Registration by Integrating Landmark Tracking and Magnetic Tracking
Accurate registration between real and virtual objects is crucial for augmented reality applications. Existing tracking methods are individually inadequate: magnetic trackers are ...
Andrei State, Gentaro Hirota, David T. Chen, Willi...