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EGH
2004
Springer
15 years 4 months ago
A hierarchical shadow volume algorithm
The shadow volume algorithm is a popular technique for real-time shadow generation using graphics hardware. Its major disadvantage is that it is inherently fillrate-limited, as t...
Timo Aila, Tomas Akenine-Möller
EGPGV
2004
Springer
214views Visualization» more  EGPGV 2004»
15 years 4 months ago
Hierarchical Visualization and Compression of Large Volume Datasets Using GPU Clusters
We describe a system for the texture-based direct volume visualization of large data sets on a PC cluster equipped with GPUs. The data is partitioned into volume bricks in object ...
Magnus Strengert, Marcelo Magallón, Daniel ...
METAINFORMATICS
2004
Springer
15 years 4 months ago
Describing Use Cases with Activity Charts
Abstract. The Model-Driven Development (MDD) describes and maintains models of the system under development. The Unified Modeling Language (UML) supports a set of semantics and no...
Jesús Manuel Almendros-Jiménez, Luis...
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CGI
2003
IEEE
15 years 4 months ago
Modeling lobed leaves
In contrast to the extensively researched modeling of plant architecture, the modeling of plant organs largely remains an open problem. In this paper, we propose a method for mode...
Lars Mündermann, Peter MacMurchy, Juraj Pivov...
TPCG
2003
IEEE
15 years 4 months ago
Intuitive Crowd Behaviour in Dense Urban Environments using Local Laws
In games, entertainment, medical and architectural applications, the creation of populated virtual city environments has recently become widespread. In this paper we want to provi...
Céline Loscos, David Marchal, Alexandre Mey...