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ISMAR
2007
IEEE
16 years 9 days ago
A High-level Event System for Augmented Reality
3D graphics systems increasingly rely on sophisticated event systems derived from collision detection mechanisms, which support the discretisation of Physics as well as high-level...
Jean-Luc Lugrin, Rémi Chaignon, Marc Cavazz...
ECOOP
2007
Springer
16 years 6 days ago
Generational Real-Time Garbage Collection
Abstract. While real-time garbage collection is now available in production virtual machines, the lack of generational capability means applications with high allocation rates are ...
Daniel Frampton, David F. Bacon, Perry Cheng, Davi...
EUROPAR
2007
Springer
16 years 6 days ago
Getting 10 Gb/s from Xen: Safe and Fast Device Access from Unprivileged Domains
The networking performance available to Virtual Machines (VMs) can be low due to the inefficiencies of transferring network packets between the host domain and guests. This can lim...
Kieran Mansley, Greg Law, David Riddoch, Guido Bar...
SG
2007
Springer
16 years 4 days ago
Highly Realistic 3D Presentation Agents with Visual Attention Capability
This research proposes 3D graphical agents in the role of virtual presenters with a new type of functionality – the capability to process and respond to visual attention of users...
Arjen Hoekstra, Helmut Prendinger, Nikolaus Bee, D...
SI3D
2006
ACM
15 years 12 months ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis