3D graphics systems increasingly rely on sophisticated event systems derived from collision detection mechanisms, which support the discretisation of Physics as well as high-level...
Abstract. While real-time garbage collection is now available in production virtual machines, the lack of generational capability means applications with high allocation rates are ...
Daniel Frampton, David F. Bacon, Perry Cheng, Davi...
The networking performance available to Virtual Machines (VMs) can be low due to the inefficiencies of transferring network packets between the host domain and guests. This can lim...
Kieran Mansley, Greg Law, David Riddoch, Guido Bar...
This research proposes 3D graphical agents in the role of virtual presenters with a new type of functionality – the capability to process and respond to visual attention of users...
Arjen Hoekstra, Helmut Prendinger, Nikolaus Bee, D...
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...