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PRIMA
2009
Springer
15 years 10 months ago
Participatory Simulation Environment gumonji/Q: A Network Game Empowered by Agents
Abstract. Network games are attracting attention as simulation platforms for social experiments because of their rich visualization performance and scalability. Our objective in th...
Shohei Yamane, Shoichi Sawada, Hiromitsu Hattori, ...
VL
1992
IEEE
135views Visual Languages» more  VL 1992»
15 years 9 months ago
Tidy Animations of Tree Algorithms
In software visualization and algorithm animation it is important that advances in system technologies are accompanied by corresponding advances in animation presentations. In thi...
John T. Stasko, Carlton Reid Turner
CVPR
2009
IEEE
15 years 6 months ago
VideoTrek: A vision system for a tag-along robot
We present a system that combines multiple visual navigation techniques to achieve GPS-denied, non-line-of-sight SLAM capability for heterogeneous platforms. Our approach builds o...
Oleg Naroditsky, Zhiwei Zhu, Aveek Das, Supun Sama...
ECTEL
2010
Springer
15 years 2 months ago
GVIS: A Facility for Adaptively Mashing Up and Representing Open Learner Models
In this article we present an infrastructure for creating mash up and visual representations of the user profile that combine data from different sources. We explored this approach...
Luca Mazzola, Riccardo Mazza
CORR
2010
Springer
132views Education» more  CORR 2010»
14 years 12 months ago
Automated co-evolution of GMF editor models
Abstract. The Eclipse Graphical Modeling (GMF) Framework provides the major approach for implementing visual languages on top of the Eclipse platform. GMF relies on a family of mod...
Davide Di Ruscio, Ralf Lämmel, Alfonso Pieran...