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FPLAY
2008
15 years 1 months ago
Experience in the design and development of a game based on head-tracking input
Tracking technologies, such as eye and head-tracking, provide novel techniques for interacting with video games. For instance, players can shoot with their eyes in a first person ...
Jeffrey Yim, Eric Qiu, T. C. Nicholas Graham
CG
1999
Springer
14 years 11 months ago
Efficient visibility processing for projective texture mapping
Projective texture-mapping is a powerful tool for image-based rendering. However, visibility information must be obtained in order to project correct textures onto the geometric s...
Yizhou Yu
IJCV
2007
113views more  IJCV 2007»
14 years 11 months ago
Vision and Rain
The visual effects of rain are complex. Rain produces sharp intensity changes in images and videos that can severely impair the performance of outdoor vision systems. In this paper...
Kshitiz Garg, Shree K. Nayar
SI3D
2006
ACM
15 years 5 months ago
Multi-scale line drawings from 3D meshes
We present an effective method for automatically selecting the appropriate scale of shape features that are depicted when rendering a 3D mesh in the style of a line drawing. The m...
Alex Ni, Kyuman Jeong, Seungyong Lee, Lee Markosia...
EVI
2010
156views more  EVI 2010»
14 years 6 months ago
GPU implementation of a road sign detector based on particle swarm optimization
Road Sign Detection is a major goal of the Advanced Driving Assistance Systems. Most published work on this problem share the same approach by which signs are first detected and th...
Luca Mussi, Stefano Cagnoni, Elena Cardarelli, Fab...