Sciweavers

346 search results - page 36 / 70
» Time-of-Flight Cameras in Computer Graphics
Sort
View
EUROGRAPHICS
2010
Eurographics
15 years 6 months ago
Articulated Billboards for Video-based Rendering
We present a novel representation and rendering method for free-viewpoint video of human characters based on multiple input video streams. The basic idea is to approximate the art...
Marcel Germann, Alexander Hornung, Richard Keiser,...
IEEECGIV
2006
IEEE
15 years 5 months ago
Synthesizing Free-Viewpoint Images from Multiple View Videos in Soccer Stadium
We propose a new method for synthesizing freeviewpoint images from multiple view videos in soccer stadium. The previous method[1] can synthesize virtual viewpoint images at only i...
Kunihiko Hayashi, Hideo Saito
MM
2009
ACM
199views Multimedia» more  MM 2009»
15 years 6 months ago
Beyond flat surface computing: challenges of depth-aware and curved interfaces
In the past decade, multi-touch-sensitive interactive surfaces have transitioned from pure research prototypes in the lab, to commercial products with wide-spread adoption. One of...
Hrvoje Benko
SIGGRAPH
2009
ACM
15 years 6 months ago
BiDi screen: a thin, depth-sensing LCD for 3D interaction using light fields
We transform an LCD into a display that supports both 2D multitouch and unencumbered 3D gestures. Our BiDirectional (BiDi) screen, capable of both image capture and display, is in...
Matthew Hirsch, Douglas Lanman, Henry Holtzman, Ra...
TOG
2008
117views more  TOG 2008»
14 years 11 months ago
Video puppetry: a performative interface for cutout animation
We present a video-based interface that allows users of all skill levels to quickly create cutout-style animations by performing the character motions. The puppeteer first creates...
Connelly Barnes, David E. Jacobs, Jason Sanders, D...