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TOG
2002
153views more  TOG 2002»
14 years 11 months ago
Interactive global illumination in dynamic scenes
In this paper, we present a system for interactive computation of global illumination in dynamic scenes. Our system uses a novel scheme for caching the results of a high quality p...
Parag Tole, Fabio Pellacini, Bruce Walter, Donald ...
SIGGRAPH
1996
ACM
15 years 3 months ago
Light Field Rendering
A number of techniques have been proposed for flying through scenes by redisplaying previously rendered or digitized views. Techniques have also been proposed for interpolating be...
Marc Levoy, Pat Hanrahan
RT
2005
Springer
15 years 5 months ago
Real-Time Multiple Scattering in Participating Media with Illumination Networks
This paper proposes a real-time method to compute multiple scattering in non-homogeneous participating media having general phase functions. The volume represented by a particle s...
László Szirmay-Kalos, Mateu Sbert, T...
MM
2003
ACM
145views Multimedia» more  MM 2003»
15 years 5 months ago
Proscenium: a framework for spatio-temporal video editing
We present an approach to video editing where movie sequences are treated as spatio-temporal volumes that can be sheered and warped under user control. This simple capability enab...
Eric P. Bennett, Leonard McMillan
SIGGRAPH
1996
ACM
15 years 3 months ago
The Lumigraph
This paper discusses a new method for capturing the complete appearanceof both synthetic and realworld objects andscenes,representing this information, and then using this represe...
Steven J. Gortler, Radek Grzeszczuk, Richard Szeli...