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» Time-of-Flight Cameras in Computer Graphics
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SI3D
2009
ACM
15 years 6 months ago
Dynamic solid textures for real-time coherent stylization
Stylized rendering methods, which aim at depicting 3D scenes with 2D marks such as pigments or strokes, are often faced with temporal coherence issues when applied to dynamic scen...
Pierre Bénard, Adrien Bousseau, Joëlle...
ARCS
2005
Springer
15 years 5 months ago
Adaptive Object Acquisition
We propose an active vision system for object acquisition. The core of our approach is a reinforcement learning module which learns a strategy to scan an object. The agent moves a...
Gabriele Peters, Claus-Peter Alberts, Markus Bries...
SIGGRAPH
1996
ACM
15 years 3 months ago
Hierarchical View-Dependent Structures for Interactive Scene Manipulation
The result of a scene manipulation is usually displayed by rerendering the entire image even if the change has affected only a small portion of it. This paper presents a system th...
Normand Brière, Pierre Poulin
INFOVIS
2005
IEEE
15 years 5 months ago
Interactive Visualization of Genealogical Graphs
The general problem of visualizing “family trees”, or genealogical graphs, in 2D, is considered. A graph theoretic analysis is given, which identifies why genealogical graphs...
Michael J. McGuffin, Ravin Balakrishnan
ESA
2005
Springer
113views Algorithms» more  ESA 2005»
15 years 5 months ago
Online Occlusion Culling
Abstract. Modern computer graphics systems are able to render sophisticated 3D scenes consisting of millions of polygons. For most camera positions only a small collection of these...
Gereon Frahling, Jens Krokowski