Abstract. Proofs in Ludics, have an interpretation provided by their counter-proofs, that is the objects they interact with. We shall follow the same idea by proposing that sentenc...
In this paper, we describe an innovative tool that supports the design and evaluation of the information architecture of a Web site. The tool uses Latent Semantic Analysis and hie...
Christos Katsanos, Nikolaos K. Tselios, Nikolaos M...
We are concerned with the fundamental problem of event ordering in multiplayer peer-to-peer games. Event ordering, even without faults, requires all-to-all message passing with at...
Chris GauthierDickey, Virginia Mary Lo, Daniel Zap...
1 In this document, we describe our work applying natural language (NL) technologies to improve non-player character (NPC) dialog interactions in games, specifically role-playing g...
Networked games can provide groupware developers with important lessons in how to deal with real-world networking issues such as latency, limited bandwidth and packet loss. Games ...
Jeff Dyck, Carl Gutwin, T. C. Nicholas Graham, Dav...