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» Using Semantics to Improve the Design of Game Worlds
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ECCV
2008
Springer
16 years 1 months ago
Segmentation and Recognition Using Structure from Motion Point Clouds
We propose an algorithm for semantic segmentation based on 3D point clouds derived from ego-motion. We motivate five simple cues designed to model specific patterns of motion and 3...
Gabriel J. Brostow, Jamie Shotton, Julien Fauqueur...
ICAT
2006
IEEE
15 years 5 months ago
An Evaluation of an Augmented Reality Multimodal Interface Using Speech and Paddle Gestures
This paper discusses an evaluation of an augmented reality (AR) multimodal interface that uses combined speech and paddle gestures for interaction with virtual objects in the real ...
Sylvia Irawati, Scott Green, Mark Billinghurst, An...
CSMR
2004
IEEE
15 years 3 months ago
Using History Information to Improve Design Flaws Detection
1 As systems evolve and their structure decays, maintainers need accurate and automatic identification of the design problems. Current approaches for automatic detection of design...
Daniel Ratiu, Stéphane Ducasse, Tudor G&ici...
HICSS
2006
IEEE
107views Biometrics» more  HICSS 2006»
15 years 5 months ago
Gaming Emergency Preparedness
This paper describes the design of a competitive game to support “offense” and “defense” teams as they develop and improve their scenarios and plans about possible crisis ...
Murray Turoff, Michael Chumer, Starr Roxanne Hiltz...
WETICE
1996
IEEE
15 years 3 months ago
Educational applications of multi-client synchronization through improved Web graph semantics
The Multi-Head, Multi-Tail, Multi-Client (MMM) Browsing Project is a continuing effort to bring stronger graph semantics to the World Wide Web thereby increasing the Web's us...
Michael V. Capps, Brian C. Ladd, P. David Stotts, ...