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» Using Semantics to Improve the Design of Game Worlds
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ICCV
2007
IEEE
16 years 1 months ago
Using High-Level Visual Information for Color Constancy
We propose to use high-level visual information to improve illuminant estimation. Several illuminant estimation approaches are applied to compute a set of possible illuminants. Fo...
Joost van de Weijer, Cordelia Schmid, Jakob J. Ver...
OTM
2005
Springer
15 years 5 months ago
Creating Ontologies for Content Representation-The OntoSeed Suite
Abstract. Due to the inherent difficulties associated with manual ontology building, knowledge acquisition and reuse are often seen as methods that can make this tedious process ea...
Elena Paslaru Bontas, David Schlangen, Thomas Schr...
PODS
2008
ACM
165views Database» more  PODS 2008»
15 years 11 months ago
Data exchange and schema mappings in open and closed worlds
In the study of data exchange one usually assumes an openworld semantics, making it possible to extend instances of target schemas. An alternative closed-world semantics only move...
Leonid Libkin, Cristina Sirangelo
SEMCO
2007
IEEE
15 years 6 months ago
Thematic Role Based Generation of UML Models from Real World Requirements
Model-driven development depends on good initial models. Creating these models by hand is a challenging task, because of complex specification documents and change requests. We p...
Tom Gelhausen, Walter F. Tichy
CVPR
2012
IEEE
13 years 2 months ago
Semantic segmentation using regions and parts
We address the problem of segmenting and recognizing objects in real world images, focusing on challenging articulated categories such as humans and other animals. For this purpos...
Pablo Arbelaez, Bharath Hariharan, Chunhui Gu, Sau...