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» Using Semantics to Improve the Design of Game Worlds
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ICALT
2006
IEEE
15 years 5 months ago
Performing Traditional Knowledge using a Game Engine: Communicating and Sharing Australian Aboriginal Knowledge Practices
This paper challenges current practices in the use of digital media to communicate Australian Aboriginal knowledge practices in a learning context. It proposes that any digital re...
Malcolm Pumpa, Theodor G. Wyeld, Barbara Adkins
CSCW
2012
ACM
13 years 7 months ago
Come meet me at Ulduar: progression raiding in world of warcraft
In spite of decades of research on virtual worlds, our understanding of one popular form of virtual world behavior— raiding—remains limited. Raiding is important because it en...
Jeffrey Bardzell, Jeffrey Nichols, Tyler Pace, Sha...
ICCV
2011
IEEE
13 years 11 months ago
Evaluation of Image Features Using a Photorealistic Virtual World
Image features are widely used in computer vision applications. They need to be robust to scene changes and image transformations. Designing and comparing feature descriptors requ...
Biliana Kaneva, Antonio Torralba, Bill Freeman
HICSS
2008
IEEE
151views Biometrics» more  HICSS 2008»
15 years 6 months ago
Venice, California and World of Warcraft: Persistence and Ephemerality in Playful Spaces
Persistent digital media extend content beyond immediate ephemeral interactions and conversations. Systems such as email, instant messaging, digital kiosks, social networking site...
Silvia Lindtner, Bonnie A. Nardi
ACMACE
2006
ACM
15 years 5 months ago
AI-based world behaviour for emergent narratives
Research in Interactive Narrative has developed new approaches to the behaviour of virtual actors, but has dedicated little attention to the physical behaviour of the environment ...
Jean-Luc Lugrin, Marc Cavazza