For many on-line games, user experience is impacted significantly by network latency. As on-line games and on-line game servers proliferate, the ability to discover and connect to...
Chris Chambers, Wu-chi Feng, Wu-chang Feng, Debanj...
Computer networks require increasingly complex packet processing in the data path to adapt to new functionality requirements. To meet performance demands, packet processing system...
The trend towards value-added Internet services causes network providers to deploy new network based quality-of-service and security services. Today, however, the customer has onl...
In this paper we present a programmable networking model that provides a common framework for understanding the state-of-the-art in programmable networks. A number of projects are...
Andrew T. Campbell, Michael E. Kounavis, John B. V...
In this paper we introduce an implementation of PVM that exploits the homogeneity of a MPP network with userlevel task migration. The target machine is the Fujitsu AP3000. It is b...