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1071
search results - page 215 / 215
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Virtual world grammar
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AIIDE
2008
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Artificial Intelligence
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AIIDE 2008
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Dynamic Expansion of Behaviour Trees
13 years 2 months ago
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Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
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